Rizom Lab RizomUV Real Space and Virtual Spaces 2018.0.152 Win x64

New update of Rizom Lab RizomUV Real Space and Virtual Spaces 2018.0.152 for Windows x64
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.
This RizomUV CAD variant is adapted to projects focused on manufactured products of the real word.
It is dedicated to product design such as packaging design or laser surface texturing. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in unnormalized UV space, so that the flattened version of your model will respect its unflattened absolute dimensions all along your edition.
REAL SPACE WORKFLOW
Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get your the real sized flattened version of your 3D model in a second.
ABSOLUTE STRETCH DISPLAY
Stretch color map displays the ratio between flattened areas over unflattened ones, so that you get a permanent visual feedback of the real final stretch while editing your UV maps.
BIGTIFF UV EXPORT
Convert your UV maps into a 10 billions pixels bigtiff files, and use it for your texturing laser processes that need micro-meter precision
Download: Rizom Lab RizomUV Real Space and Virtual Spaces 2018.0.152 Win x64


http://nitroflare.com/view/DD9401421AD9AD5/Rizom-Lab_RizomUV_Real_Space_&_Virtual_Spaces_2018.0.152_Win_x64.rar
Comments
Add comment
TOP
Comments

Pluralsight – Texturing Enemy Creatures for Games in Substance Painter
Please fix hotfile links. thank you

Please fix hitfile links. thank you
Has anyone successfully installed this yet? I couldn't install the older version of Nuke, even though I was able

FXPHD - Fusion Fundamentals, Part 1 - FUS110 FXPHD - Fusion Fundamentals, Part 2 - FUS110 Please if u can,
Tags
Archive